AI Insights · Timothy · October 2024
Top 5 Basketball Games in Germany for Q3 2024: Unified Platform Analysis
Explore the performance trends of top basketball games in Germany during Q3 2024, including downloads, revenue, and active user data.
In the third quarter of 2024, the top basketball games on the unified platform in Germany showcased varied performance trends, with insights derived from Sensor Tower data. Here's a closer look at the weekly metrics for these popular games.
Basket Battle from SUPERSONIC STUDIOS LTD witnessed fluctuations in weekly downloads, starting at 11.1K in early July and dipping to 2.8K by early September before rebounding to 8.6K at the end of September. Its weekly revenue peaked at $30 in early August, followed by a decline to $4 in early September, and then recovered to $19 by the end of the quarter. Active users decreased from 129.8K in early July to 101.4K in early September, later increasing to 118.3K by the quarter's end.
For NBA LIVE Mobile Basketball by Electronic Arts, weekly downloads showed a peak of 4.2K in late July, with a gradual decrease, ending at 2.4K in late September. Revenue saw a high of $1.2K in early July, dropping to $503 by the end of September. Active user numbers remained relatively stable, with a slight increase from 89.7K to 91.1K over the quarter.
Basketball Stars™: Multiplayer from Miniclip.com experienced a peak in weekly revenue at $1.8K in late July, with fluctuations thereafter, closing the quarter at $1.6K. Downloads began at 4.6K in early July, then varied, ending at 1.5K. Active users decreased from 15.6K to 8.9K throughout the quarter.
Basketball Arena - Sports Game by MASOMO LIMITED had a steady revenue trend, starting at $489 and ending at $381. Downloads varied, starting at 2.4K and dropping to 742 by early September, closing at 2.2K. Active users saw a decline from 6.6K to 6K over the period.
Finally, Mini Basketball, also from Miniclip.com, showed a revenue increase from $492 in early July to $644 by the end of September. Weekly downloads increased from 1.1K to 2.7K, with a peak of 3.4K in early September. Active users grew from 3.3K to 6.7K throughout the quarter.
For more detailed insights and trends across various metrics, visit Sensor Tower for comprehensive app performance analytics.